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EnigmA Amiga Run 1997 July
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EnigmA AMIGA RUN 20 (1997)(G.R. Edizioni)(IT)[!][issue 1997-07 & 08][EAR-CD IV].iso
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dfight14.lha
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Dogfight
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Dogfight.doc
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Text File
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1997-04-20
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10KB
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277 lines
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_ _______________________________________________________________________ _
* · · DOGFIGHT SIMULATOR 1.40 · · *
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\
.________ _ _ ______/\ __ \\
| __/// ____/____/\ \/_ _____/\ _ ___/\ _ ____ \\
______|_____¬T________/\\__ ./____/\___._ ____/____/\ /______ ¡| \
\ ______/¡|______ __/ T¯ // ,____/ .|\\\__ ./ ___ ,/ _|__
\ \\_______|__ / ¬T | °/ _____/ || T¯ // ¬T/ // ____/__.
\ ` ,/ _/ .| | / ¬T | °| | °/ ¡/ °/____¬T .|
\__________/ ¬ ||--l__ / .| | | | / / \\l ||
\ `------'_____ °| \/ || | |---l__ / /_______ ___\ °|
\\ `----'dEF! °¡ l____| \/- -----' _Y______.:|
\\ ¦ : `----'
\\ : .simulator
_ _______________________________________________________________________ _
* · · DOGFIGHT SIMULATOR 1.40 · · *
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Released on 20 April 1997
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THIS GAME IS RELEASED AS FREEWARE
IT MAY BE COPIED FREELY SO LONG AS THIS DOC FILE ACCOMPANIES IT
NO WARRANTY IS GIVEN - USE AT YOUR OWN RISK
PD COMPANIES MAY ONLY CHARGE A MAXIMUM OF ONE POUND FOR THIS GAME
THIS IS TO COVER *ALL* OVERHEADS, INCLUDING POSTAGE AND PACKING
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Introduction
~~~~~~~~~~~~
Well, Dogfight Simulator is yet another version of that old game where
each player controls a biplane and tries to kill the other players. BUT,
there's a difference - up to four players can play at once! No more wimpy
one-on-one dogfights!
Once the game has loaded, simply press F1-F4 to choose the controls for
each player (choosing "Out to Lunch" lets you play with less than four
players), and then press F5 to start. Each player starts with ten lives,
and the last player left alive wins.
Pressing F6 brings up the option screen :
o F1 : Scroll Wrap
----------------
When scroll wrap mode is off there is no wrap-round at the sides of the
screen, so you can't fly off one side of the screen and appear at the
other; If you try to you'll blow up. However, if you're in a stall then
you're aloud to wrap-round should you float off the edge of the screen.
This option was included because Jez (officially ranked 9th) keeps
insisting that he is the 'number one central screen flyer not like you
poofs who fly around the edge of the screen not getting involved in the
action.' With this mode on, Jez still comes last every game, proving that
he's shit at flying wherever the rest of us are on the screen =c)
o F2 : One Plane
--------------
When there's a queue for Dogfight Simulator it's customary for the first
player that dies to vacate his or her flying console in order for the
next person in the queue to take up the challenge.
However, it is possible for two players to die simultaniously first, in
which case there is an obvious deadlock as to who should be 'resigned'.
This option solves this problem by pitching the two offenders against
each other in a 'one plane' playoff. The winner of which stays on.
Only switch this option on if there is a queue for Dogfight Simulator.
o F3 : Auto Launch
----------------
This option was coded to stop Jez cheating. (Jez's most skillfull tactic
is to sit on the ground conserving his lives whilst the rest of us fly
around killing each other.) With this option on players have a maximum of
3 seconds on the ground before they are automatically launched whether
they bloody well like it or not.
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How to fly
~~~~~~~~~~
1. Pressing fire starts your biplane accelerating down the runway.
2. Once you've picked up enough speed (when you're near the end of the
runway), use the rotate left/right controls to take off.
3. Slowing down too much stalls your engine, so go upwards at a shallow
angle at first. Once you've gained some altitude, powerdive vertically
downwards to gain some speed.
4. If you do stall, the only way to restart your engine is to point your
biplane straight down, and wait until you've picked up enough speed.
During the game, pressing P pauses and Q quits.
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Features
~~~~~~~~
1. Up to four players simultaneously.
2. 50 frames a second animation!
3. Four channel sound.
4. *EXTREME* addictiveness.
5. Very simple graphics.
6. The obligatory annoying cloud.
7. Twinkling stars.
8. ...and many other trivial things
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Program History
~~~~~~~~~~~~~~~
o Version 1.0
-----------
First public release (on the Amiga Computing coverdisk).
o Version 1.1
-----------
Slightly wider display using overscan.
A few small bugs fixed.
o Version 1.2
-----------
Support for four player joystick adaptors (at last!).
Fixed the sound effects to work on the A1200.
o Version 1.3
-----------
Should now run from WB on AGA machines.
Rewrote the audio routines again.
Fixed a stupid bug which sometimes left bullets on the screen after a
game.
________________________________________________________________________
All code up to this point was by Dan Rhodes.
Code from here on is by Cryton / Apocalypse.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
o Version 1.4
-----------
Minor fix means it now should run from WB on AGA machines.
Auto instruction-cache disabling for 020+ to stop sound crashing.
Moved all code to chipmem to stop sound crashing.
Scrollwrap, Oneplane and AutoLaunch options included.
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Credits
~~~~~~~
Original code, graphics and sound by Dan Rhodes
Options code and fixes by Cryton / Apocalypse
With thanks and respect to The Welder / Spearhead
for the global cpu-recognition and cache disabling code
Ascii by Def Base / dAT^sTEREo^bPS
Aminet release by Tunes / Bytes in Progress
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Playtesters
~~~~~~~~~~~
Myself, Nathan, Tim and Paul (The Big Four)
Dave E, Matt, Avian, Dave P, Blond John, James, Chris
Dave J, Si, Lousia, Ali, Rick, Jill, Steve B, Stu, Stacey
(Oh, and Jez)
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Greets
~~~~~~
Steve, Mattias, Chippy, Keiren, Mark, Steve, Ali, Rob, Julian, John
Karen, Antje (my mistress), Emma (my wife), Brett, Kate, Lisa, Hockey Chris
Julie, Rose, Helena, 2am-Cycling-Super-Kebab-Man Mark, The Other Mark
Ben, Jane, Rich, Ardrea, Kathrine, Kathrine, Chris, James
Jenny, Loud Liz, Sij, Martin, Martin, Clive, Russle, Cora
Clare H, Claire, Nicki, Jo, Dave H, Jamie
· Cannakid · Rude Boy · Def Base · Simba · Dan R · Kaneda ·
· Ken D · Crash! · Data-stream · Cytron · Patrick ·
· cYBER · Cyanide · Aquafresh · Jei · Sonic · Nemes!s ·
· mIC fLAiR · Ace · Rebel · Tango · The Welder · Violator ·
· Permenant Vacation · Gamma Quadrent · Phantasm · Cryogenics ·
· Digital Candy · Trick or Treat 2 · Stratosphere · Switchboard ·
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Stuff To Add
~~~~~~~~~~~~
o Team Flying (eg Player 1 & 3 against 2 & 4, with the option to pool
lives between teams)
o Redefinable keys.
o League tables and savable player statistics/options et al.
o A Pigeon that flys around and when it gets caught up in your propellers
you stall.
o Remember Skidmarks where you can link 2 amigas together then put two
TVs next to each other and have a huge screen? Well... 8 player
planes anyone...? :c)
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Bugs & Suggestions
~~~~~~~~~~~~~~~~~~
This game SHOULD work on all amigas, except a vanila A500. (This problem
is being worked on) However, if you find it doesn't work please email me and
tell me your processor, amount of memory and WB version.
Email me at Cryton@Dcandy.demon.co.uk
unless it's between 28th May and the 14th July 1997, in which case I'll
be at uni so email me at Cryton@hehe.com
Also get in contact if you have any ideas on how to improve the game.
Magazines and other people wishing to include this game on their
coverdisks/cd compilations must contact the original author at :
Dan Rhodes,
26 Victoria Grove,
Horsforth, Leeds,
LS18 4ST,
England
Email: M.D.Rhodes@stud.umist.ac.uk (not valid much longer)
He retains copyright of this game.
Aminet may include this archive on their CD compilations.
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PS. If anyone has the game CRobots, and foolishly thinks that their robot
can beat Dan's then get in touch...
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